V1.0: Original Release. V1.0 Hotfixes: Fixed Fireborn/Icelord using Purr-Linn Sounds. V1.1: Added 8 New Maps: Control Room (OG PC), Harbor1 (OG PC), Where are you, Giblet, Pop the Weasel (Turok 3, Taken from EX's Files and ported over to T2 EX), Cliff, John and James (Unreal 1995 Tech Demo). The Turok 3 Ports also mark the point where new maps will be made by me for the collection thanks to my sector skills improving enough for me to take their place into making new maps forward. Originally, Humper and Epic were going to be included alongside them, But due to my skills for the water sectors not being good enough (and one editor crash) as well as not having the skills for the walk off areas yet, They were delayed. Added Alt Versions of a few tracks when PC Soundtrack is used. In the case of Turok 3's Tracks, They will use the Remaster Versions, and the Unreal 1995 Tech Demo Tracks will use the Enhanced Edition Versions. Renamed Endangered Species to Close Quartered since there was no map named like that in the N64 Version. Madhouse is also renamed to Close Quartered (MP Weapons) since it is that map, but with MP Weapons instead. v1.1 Hotfixes: Added the Turok 3 Character Skins to the mod. Credits goes to 'a cow that likes cookies' for them. V1.2: Although only including a few new maps, It improves on the maps already in the mod, alongside other things. Added 3 new maps: test-shadow (T2 EX), Epic (U95 Tech Demo) and ICU (Turok 3). Arena from Turok Evolution was originally going to be included, But I was faced with issues trying to fix the ladders. so long story short, I decided to just save it for V1.3. Remade Cliff, James and John: They are now much bigger, Like I have originally planned. Added Walk-off Sectors and refined a few sectors in Harbor-1, Giblet, Where Are You and Pop the Weasel. Changed the text in the main menu to show what Version number it is currently. Changed up the Raptor Fest Roster to make it more challenging. It was tough enough as it is, But the fact that it only includes a selection of enemies from Level's 1 to 5 feels a little bit limited. So I included more enemies up to Level 6, So if players can survive long enough, The enemies will have enough and send in the bigger beasts to try to put down the survivors. This also applies to T1 Weapons Mod as well, Where it now spawns T1 Enemies instead of T2 ones as it did before (although T2 Enemies will spawn). The Time Limit is off by default. This is for two reasons: One is for waiting for other players where they can remain on the map and mess around until they are ready and the host sets the time-limit, and the other is for testing where I want to have the time-limit off instead of having 10 Minutes for me to test things and because I don't want to turn it off each time I launch the game. For the Map Rotation Selection, I added in the listing for games that have at least 4 maps. Currently, T2, T3, U95 Tech Demo and TRW are listed. Pop the Weasel now uses it's own music ID instead of reusing Catwalks's Music ID. Starting with this version, BAT Files are now included. This makes launching the mod much easier for beginners since you don't have to mess with using Light Burden just to play the mod. V1.2 Hotfixes: Fixed a bug where stepping on one platform in Giblet will cause the music to stop.